LEARNING METHOD SELF DIRECTED LEARNING BASED OF ICT: USED GAME ANDROID CHARACTER FOR INDONESIAN LANGUAGE LEARNING
Abstract
In Indonesia, the game is still a flagship icon compared with teaching materials, especially in the
culture of the city. The city's cultural community is characterized by (1) orientation to the future life;
(2) More rational, pragmatic and hedonistic; (3) Cherish the time; (4) Working with calculating and
careful planning; (5) Communication mostly relies on the use of communication technology
equipments; (6) It takes less time to do chores; (7) Following the pop culture or something that are
famous; (8) Professionals in the work; (9) Tend to be individualist; (10) Tend to follow the western
culture: hedonistic, materialistic and pragmatic. Indonesian learning is still dominated by the
perceived saturation of most students and university students in Indonesia. Assumptions that arise
because the school or campuses have not been able to implement sustainability learning, fun and
renewable. And then, the use of the learning method SDL (Self Directed Learning) in learning
Indonesian implement learning systems independently. Learning system independently can develop
students and university students actively. Active learning will make students more familiar with the
material that they obtained. In this learning, Android Game Characters can be given to the children
in kindergarten. They can get through the game to learn how to read. For teenagers in high school
to university students, they can get through vocabulary games and Indonesian vocabulary. Then, to
meet and follow the rapid global flow Self Directed Learning method with the use of ICT-based
Learning Android Game Characters in learning Indonesian worth checking out and implemented by
educators (teachers or lecturers) in Indonesia.
Key words: Self Directed Learning, ICT, Android Game, Learning Indonesian
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PDFReferences
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